Post by Sam on Apr 25, 2006 16:41:18 GMT -5
(is also in his Y1 thread)
« Thread Started on Dec 5, 2005, 4:04pm »
« Thread Started on Dec 5, 2005, 4:04pm »
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In Sidestory, I felt that I played a pretty good game. Although, admittedly, I really didn't stick to one strategy. Looking back on it, I felt that I played a almost Rafe/Ethan-esque game (with a little bit of the alliance-hopping Cesternino). Matt was obviously the person who held the most power in the game (a Stephanie to my Rafe or a Lex to my Ethan) and he was the first person in which I made a long-term commitment with.
After rereading the confessionals, I think I may have been on to something. In a game where many people will be jostling for power (ESPECIALLY a All-Stars game) one may be in the best position without even holding the power. People will be wanting to target the winners, the villains, and uber-strategists. I don't feel that I can be given a label as a player (except maybe a challenge threat).
So by identifying the power players quickly (which will be much easier here, since I know how 'mostly' everyone played) and forming bonds with them, I feel that I can fly by 'under the radar' for the first few rounds of this game. I need to be the 'main' friend for everyone. People will come to me and entrust secrets and ask for deals (I felt I had almost nailed this role on JubJub, minus Keiko, who nobody really bonded with). I want to always keep my ears open and be talkative, but I never want to cross the line into the annoyance factor.
I feel that I can do this with most people in the game. The only main person who I'm worried about playing this game with are some past enemies of mine. Neil and Brett both ring loud and clear in my mind. However, I don't feel that Neil really deserves it and I'm not sure if Brett's going to make it into the game. Being on a tribe with Brett would be extremely interesting - although we were made it to a Final Two together, the jury questioning kind of tore what remained of our friendship apart.
Being considered a challenge threat is something that I need to avoid. In the tribal stages of Sidestory, I felt that a few people did worse then me, but nobody really outshined me. It's this kind of balance that I need to try and do again. Once the individual stage begins, I do not want to go for individual immunities unless I'm in a solid majority. Different, right? Well, I figure that the longer I don't win immunity and the longer I stay, the more people will begin to like me and hopefully I will be able to fit in as a 'vote' to some of their gameplans.
As stated above, I don't want to become annoying. Matt thought I was annoying in Sidestory, and rightfully so. I thought that he would be interested in talking about Survivor Fan Fiction and he, in fact, hated talking to me about it. I kept on talking and talking, silently making him more angry at him. I put myself in a bad position, but luckily he really didn't have anyone else to trust besides me. Being social is a must, but being annoying shouldn't happen.
I found a very interesting article that pertains to Survivor strategy from a sociological standpoint - here's a excerpt from it:
"...the network theory suggests that a player's power and influence depends on her position within the network of social interactions that she finds herself in. Again, simplifying wildly, some actors can be at the centre of a spiderweb of relations; everyone comes to them in order to get things done. Others may be gatekeepers or intermediaries between two groups of people who don't otherwise have much contact with each other; these actors too can be quite important. Here, strategy is all about positioning yourself well within the network, and then manipulating information and resource flows in order to maintain or improve your position. It's much more open-ended than game theory - the universe of possibilities isn't fixed at the outset, but changes over time, and can be affected by the conscious action of the players."
So in other words, I do not want to be a power player a la Boston Rob. I want to be the center of two rivaling members, like Rob Cesternino in Amazon, and be able to lie and decieve without really being caught on. Because if someone is already against someone they will immediately here something and try to shape it into a argument against their enemies. I can throw random bits of information their way and simply pick n' choose in order to improve my gameplay.
So that's it. I have to follow this or at least follow -parts- of this. I know that I may end up going far simply because the power players of each series or people who hold grudges will already have targets coming into the game. In fact, Hector told me that he had a few people he wanted to get out and then I could just vote him out. As long as he just got ahead of them. Kind of sad, right?
I'm playing to win, regardless of whether people will think I deserve it - I may end up being UTR, but hey - at least it'll get me further then them.
« Reply #1 on Dec 7, 2005, 5:20pm »
In Sidestory, I felt that I played a pretty good game. Although, admittedly, I really didn't stick to one strategy. Looking back on it, I felt that I played a almost Rafe/Ethan-esque game (with a little bit of the alliance-hopping Cesternino). Matt was obviously the person who held the most power in the game (a Stephanie to my Rafe or a Lex to my Ethan) and he was the first person in which I made a long-term commitment with.
After rereading the confessionals, I think I may have been on to something. In a game where many people will be jostling for power (ESPECIALLY a All-Stars game) one may be in the best position without even holding the power. People will be wanting to target the winners, the villains, and uber-strategists. I don't feel that I can be given a label as a player (except maybe a challenge threat).
So by identifying the power players quickly (which will be much easier here, since I know how 'mostly' everyone played) and forming bonds with them, I feel that I can fly by 'under the radar' for the first few rounds of this game. I need to be the 'main' friend for everyone. People will come to me and entrust secrets and ask for deals (I felt I had almost nailed this role on JubJub, minus Keiko, who nobody really bonded with). I want to always keep my ears open and be talkative, but I never want to cross the line into the annoyance factor.
I feel that I can do this with most people in the game. The only main person who I'm worried about playing this game with are some past enemies of mine. Neil and Brett both ring loud and clear in my mind. However, I don't feel that Neil really deserves it and I'm not sure if Brett's going to make it into the game. Being on a tribe with Brett would be extremely interesting - although we were made it to a Final Two together, the jury questioning kind of tore what remained of our friendship apart.
Being considered a challenge threat is something that I need to avoid. In the tribal stages of Sidestory, I felt that a few people did worse then me, but nobody really outshined me. It's this kind of balance that I need to try and do again. Once the individual stage begins, I do not want to go for individual immunities unless I'm in a solid majority. Different, right? Well, I figure that the longer I don't win immunity and the longer I stay, the more people will begin to like me and hopefully I will be able to fit in as a 'vote' to some of their gameplans.
As stated above, I don't want to become annoying. Matt thought I was annoying in Sidestory, and rightfully so. I thought that he would be interested in talking about Survivor Fan Fiction and he, in fact, hated talking to me about it. I kept on talking and talking, silently making him more angry at him. I put myself in a bad position, but luckily he really didn't have anyone else to trust besides me. Being social is a must, but being annoying shouldn't happen.
I found a very interesting article that pertains to Survivor strategy from a sociological standpoint - here's a excerpt from it:
"...the network theory suggests that a player's power and influence depends on her position within the network of social interactions that she finds herself in. Again, simplifying wildly, some actors can be at the centre of a spiderweb of relations; everyone comes to them in order to get things done. Others may be gatekeepers or intermediaries between two groups of people who don't otherwise have much contact with each other; these actors too can be quite important. Here, strategy is all about positioning yourself well within the network, and then manipulating information and resource flows in order to maintain or improve your position. It's much more open-ended than game theory - the universe of possibilities isn't fixed at the outset, but changes over time, and can be affected by the conscious action of the players."
So in other words, I do not want to be a power player a la Boston Rob. I want to be the center of two rivaling members, like Rob Cesternino in Amazon, and be able to lie and decieve without really being caught on. Because if someone is already against someone they will immediately here something and try to shape it into a argument against their enemies. I can throw random bits of information their way and simply pick n' choose in order to improve my gameplay.
So that's it. I have to follow this or at least follow -parts- of this. I know that I may end up going far simply because the power players of each series or people who hold grudges will already have targets coming into the game. In fact, Hector told me that he had a few people he wanted to get out and then I could just vote him out. As long as he just got ahead of them. Kind of sad, right?
I'm playing to win, regardless of whether people will think I deserve it - I may end up being UTR, but hey - at least it'll get me further then them.
« Reply #1 on Dec 7, 2005, 5:20pm »
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Who knew five days would seem like a eternity?
Everyday that passes makes me more and more nervous. Friday is going to be a huge day for me! I won't be able to contact anyone until 3:00 that afternoon, but I think I need to try and develop at least one alliance. Using the 'I really don't want to be the first one voted out' line could be key to establishing different alliances. If the person I said that to would respond with 'Me too', then maybe I can go in for the metaphorical 'kill' and try to make a deal with them.
Tribal numbers are key. I've worked well with the six person tribe in Sidestory and I think I would be okay with a eight person. I honestly like smalelr tribes, though, because it lessens the amount of people you have to depend on to keep you in the game.
My first hunch was that most people playing this game will be willing to vote me out in a heartbeat simply because I wasn't in the first four games. But this may give me a advantage. I doubt that there will be very many Sidestory veterans in this game, which means that reduces the likelihood of me being on a tribe that has someone that hates me. Confrontation will happen when two Wonderland people are put onto one tribe and maybe even two paradise people.
I see the game turning into a battle of the cast of Survivor: Wonderland. I think that they may have the most amount of people and the biggest personalities in the game. In a game that really hasn't faded away from most peoples memories, grudges could still be held by many of the participants. That thought was proven in the Wonderland thread here, where practically EVERYBODY bashed on poor 'ol Chuck.
Countin' down the days until Asteria!
Reply #2 on Dec 8, 2005, 3:58pm »
Who knew five days would seem like a eternity?
Everyday that passes makes me more and more nervous. Friday is going to be a huge day for me! I won't be able to contact anyone until 3:00 that afternoon, but I think I need to try and develop at least one alliance. Using the 'I really don't want to be the first one voted out' line could be key to establishing different alliances. If the person I said that to would respond with 'Me too', then maybe I can go in for the metaphorical 'kill' and try to make a deal with them.
Tribal numbers are key. I've worked well with the six person tribe in Sidestory and I think I would be okay with a eight person. I honestly like smalelr tribes, though, because it lessens the amount of people you have to depend on to keep you in the game.
My first hunch was that most people playing this game will be willing to vote me out in a heartbeat simply because I wasn't in the first four games. But this may give me a advantage. I doubt that there will be very many Sidestory veterans in this game, which means that reduces the likelihood of me being on a tribe that has someone that hates me. Confrontation will happen when two Wonderland people are put onto one tribe and maybe even two paradise people.
I see the game turning into a battle of the cast of Survivor: Wonderland. I think that they may have the most amount of people and the biggest personalities in the game. In a game that really hasn't faded away from most peoples memories, grudges could still be held by many of the participants. That thought was proven in the Wonderland thread here, where practically EVERYBODY bashed on poor 'ol Chuck.
Countin' down the days until Asteria!
Reply #2 on Dec 8, 2005, 3:58pm »
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We got let out early because of snow today.
Hopefully tommorow will be a snow day, so that I can be online during the whole day and chat up my tribemates. I can't wait!
ETA: No school! Yess! Couldn't have worked out better. I'm so fucking excited.
We got let out early because of snow today.
Hopefully tommorow will be a snow day, so that I can be online during the whole day and chat up my tribemates. I can't wait!
ETA: No school! Yess! Couldn't have worked out better. I'm so fucking excited.